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Written by Administrator
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Tuesday, 18 November 2008 03:40 |
QUICK REFERENCE HOW TO CAPTURE POINTS In AutoQ3D, points can be introduced or captured in three ways: 1. Using the mouse 2. Typing absolute coordinates 3. Typing relative coordinates 1. Using the mouse You can select a point using the mouse, first of all click the left button and where the intersection with the Z =0 if XY plane is selected, the X =0 if YZ plane is selected or Y=0 if XZ plane is selected, will be the chosen point. 2. Typing absolute coordinates You can type directly the coordinates spaced with comas as the following: 1,0 2,4.6 0,0,0.3 13,2.45,56.12 Also yo can type in magnitude and angle: 1 3.5 3. Typing relative coordinates You can type directly the coordinates relatives with a point, just typing the "@" character before the relative coordinates, as the following: @0.97,16 @3,5.6 @0,0,1 @23,5.312,3.17 Also yo can type in magnitude and angle: @1 @3.5 The secondary commands are introduced with the initial case at command line followed by or key. To cancel any command or selection just press key. MODIFYNG ELEMENTS AutoQ3D displays little squares called "grips" around the selected objects. When you select a "grip", AutoQ3D displays the following choices: Move. It moves the object to a desired point. Secondary Commands Copy. Copy the objects Base point. Change the base point Scale. Change the object scale. Secondary Commands Copy. Copy the objects Reference. Change the reference scale X. Change scale in the X axis Y. Change scale in the Y axis Z. Change scale in the Z axis All. Change scale in all axis Stretch. Change the desired point. Secondary Commands Copy. Copy the objects Rotate. Rotate the objects. Secondary Commands Copy. Copy the objects Base point. Change the base point to rotate the object Reference. Change zero angle reference Mirror. It puts the objects in the mirror. Secondary Commands Copy. Copy the objects Base point. Change the base point to make the mirror effect Point->Texture. Display the texture used by the object to select the texture coordinate in this point. Point->Color. Open a dialog color to change the color in this point of all objects selected. Point->Normal. Change the normal of this point of all objects selected. AutoQ3D COMMANDS snap 'snap (F9 key) This command activate or deactivate snap mode to define points, ('snap) command works when another command is active and you do not need to leave the last command. When snap is activated, you can change the snap to: end snap to endpoint of lines or triangles mid snap to midpoint of lines or triangles int snap to intersection of lines in the same plane XY ucsicon This command activate or deactivate the ucsicon. l line pl polyline These commands are used to draw lines. AutoQ3D can change the colors before to set a point, without leaving the command line. Secondary Commands Close. This command is used to join the actual point with the first one. Undo. Undo the last point just to define a new one poly polygon The commands are used to draw polygon. Specify the center, then the radius and the number of segments. tri triangle These commands are used to draw triangles. AutoQ3D can change the color before setting the point, without leaving the command (Triangle). The upper surface is defined depending the sense we are setting the points and change the sense the time we set more triangles. We can check this, activating the normals at the "Viewport->Viewport Properties" menu o deactivating Wireframe Mode, because the upper surface shape is solid and the lower surface has a wireframe shape. Secondary Commands Undo. Undo the last point before defining it again, it appears only at the definition of the first triangle. text This command is used to draw text. z zoom 'z 'zoom This command is used to see the objects larger or shorter, changing the viewport scale. ('z) y ('zoom) commands works when another command is active and you do not need to leave the last command. The numeric input in this command change the scale. Secondary Commands All. Display all the model. [numeric]. when you you enter a numeric value, the zoom will change the scale to this value. p pan 'p 'pan This command is used to move the viewport view. ('p) y ('pan) commands works when another command is active and you do not need to leave the last command. rtv rotateview 'rtv 'rotateview This command is used to rotate the viewport view. ('rtv) y ('rotateview) commands works when another command is active and you do not need to leave the last command. e erase This command erases the selected objects, in case that there are not objects selected, AutoQ3D ask you to select them first to erase them later. proper properties This command change the properties of the selected objects of the same type.It changes the color, the coordinates of the points, textures and vectors of the normals in case of triangles. If you are working with lines you can only change the color property and the points. rotate3d This command rotate the objects respect an axis coordinates and respect a base point Secondary Commands Base point. Change the base point to rotate the object. X. Rotate respect a X axis. Y. Rotate respect a Y axis. Z. Rotate respect a Z axis. extrude This command extends the lines objects to triangles to a determined height by the positive Z axis, the selected triangles are erased. The sense of the line determines the upper surface of triangles. Secondary Commands Height. Change the height which the line is going to be extended. array This command copy the objects in rectangular or polar mode to a base point. AutoQ3D first asks you for the Array mode, rectangular or polar, if you select the polar mode, then the program ask you for a determined angle which is going to be used to copy the objects. Default angle number is 360 degrees. AutoQ3D then asks you how many segments will be copied. If you select the rectangular mode the can you set the number of copies of the items, then; only select the point and the copy is done. Secondary Commands (Rectangular) Items. Number of copies. Base point. Change the base point which the objects will be copied. Secondary Commands (Polar) Angle. Change the angle which the objects will be copied. Base point. Change the base point which the objects will be copied. mnormals This command sums up the normals of points in common and then AutoQ3D normalizes them. slice This command cuts the objects depending the selected plane with the 3 points introduced, depending the sense of the points. fillet This command create a corner from two lines in the nearest endpoint found. box This command draw a prism, specifying the weight, the length anf the height. AutoQ3D generate the texture coordinates too. sph sphere Draw a sphere. di dist This command shows the distance between 2 points switch This command change the points, the texture coordinates, color and normals. The point 1 to 3, 2 to 1 and 3 to 2. trinormals This command change the normals to be normal to the points of the triangle revolve This command draw triangles when you extend the lines at the moment you rotate them respect a base point. The sense of the line determines the upper surface of triangles. AutoQ3D ask you the angle which is going to be used to copy the objects. The default angle vale is 360. Then AutoQ3D asks you the number of segments you wish to copy. Secondary Commands Angle. Change the angle where the lines will be revolve. Base point. Change the base point where the lines will be revolve. X/Y/Z. To change the plane to revolve. , or . Is the current plane will revolve. tex Is for calculate the texture coordinates of selected items proyecting the texture in a plane. Secondary Commands Plane X/Y/Z. To change the plane to proyect. U/V. To change the scale of the texture in U or V, the current value is in val1 and val2. texsp sptex Calculate the texture coordinates using the normal information of the selected items. texyz Puts the position coordinate (X,Y or Z) to the texture coordinates (U or V) sln 'sln Show/Hide the lines str 'str Show/Hide the Triangles g Groups the selected items snapl Set the Snap property to 1 to the lines selected; to set this line as Snapline when is grouped. explode x Ungroup selection xs Ungroup selection and the snap lines are deleted selid Select group by id number selname selnam Selects groups by name
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